![]() There were other updates available such as Mayhem Pack, Retro Pack, Forts Pack, Puzzle pack, Time Attack Pack, with new landscapes, hats and voices for customising the user's team. The battle pack was released on the App Store on November 29, 2010. An error occurred with the PS3 version of the battlepack, reducing the amount of landscapes from the map pack severely but this error has been addressed and fixed. It features 6 new weapons, 10 new forts, 30 all-new single-player deathmatches and body count mode, new game styles and landscapes. Local Match that supports four-player offline matches.Īn update was released in July 2010 called "Worms 2: Armageddon Battlepack". Ranked matches can only be played with two players, whereas player and private matches support 4 players. Six game styles are available for local multiplayer matches: Beginner, Standard, Pro, Fort, Rope Racing and Crazy Crates, with Rope Racing only being playable in player and private matches. Also includes firing ranges wherein all weapons are available to the player for aiming practice, and can freely spawn enemy worms or targets on the level to fire upon. Training mode which includes tutorials on aiming weapons and navigating the players Worm around levels.Single-player campaign with 30 missions, of progressing difficulty, and 5 extra missions, which can be bought from the shop.The game is a follow-up to the 2007 Worms game, which in-turn was a port of 2006's Worms: Open Warfare.Ī PC port, titled Worms Reloaded, was later released on August 26, 2010. Players can establish new teams with custom names, headgear, voices, and attitudes as they progress through the single-player campaign, allowing them to unlock additional personalization options.Worms 2: Armageddon is a 2D artillery turn-based tactics video game developed by Team17 and part of the Worms series, released on Jon Xbox Live Arcade. The multiplayer mode includes a variety of game modes, such as deathmatch, forts, and races, each of which has its own set of leaderboards. Players can compete against one other offline or online, as well as against the game’s single-player artificial intelligence. The game is automatically lost by the team that runs out of worms first. Every worm in the team possesses its health meter, which will perish when depleted to zero or when knocked off the ground and into the water. The vast majority of weaponry can only be used a certain amount of times on each map. ![]() When explosive weapons (such as airstrikes or bombs) are used, holes are blown in the landscape, and any surrounding worms fall into the new craters. ![]() The player can aim thrown weapons like grenades and bazookas, and the constantly shifting wind controls their trajectory. The worm that selected the gun will use it against whatever is in the immediate area using direct-fire weaponry such as shotguns and Uzis. ![]() The players take turns controlling one worm at a time, and throughout their turn, they can either position the worm until the time limit is reached or use a weapon that can be chosen from a menu. The players take control of a squad of armed worms that fight on a randomized two-dimensional battleground. There are a total of forty weapons to choose from, some of which are returning favorites (such as the Holy Hand Grenade and the various sheep versions), while others are brand-new additions (like the Bunker Buster and the Buffalo of Lies). Worms 2: Armageddon is a follow-up to the downloadable version of Worms that was released in 2007 (and not a mix of the earlier games Worms 2 and Worms: Armageddon as the title may imply), and it features a new 30-mission campaign, three tutorials, and five secret missions in addition to the original game’s already extensive content. ![]()
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